When you are ready for the party, head to the back of the house, put on your party shoes, and head out the back door. Just make sure everyone is in a good mood and you are ready to go.
If you don’t get the party you’ve been waiting for, go back to the front of the house and put on your party shoes and head out the front door. I’m not sure where you’re supposed to go from there, but it doesn’t really matter. Just make sure everyone is in a good mood.
If youre going through the back door, you need to put on your party shoes and head out the back door. Everyone needs to be in a good mood before you turn the music down.
This video also contains an ominous “You’re not supposed to cry during a party” warning. So, if you’re a kid, be careful.
The “back” door sounds like a little kid’s toy, but it also sounds like a little party-stooge, too. The “party” part is actually pretty interesting, especially given you have a couple of other party-lovers in your party, so it would be a shame not to get you in the front door as well.
The party part, we like that. When we play the game, we set up a party, then we set up a few of your party-lovers in a room, and turn the music down. We also turn the music up, so there’s a good chance someone will get pissed off at us. Then, we turn it down again, and we tell you to leave the party. If we can get you all in the same room, thats a good thing.
When we were talking about the time-looping stealth, it seemed like a good idea to leave the party door open. But what happened was that we could get rid of one of your party-lovers so easily by switching off the music. This is the type of thing that happens when you have a party-looper of your own, and the music doesn’t change, but there is a big difference between music and party.
This was a bad idea because the music that was playing was a music we would never ever want to hear again. So the party-looper’s friend in the back was actually listening to the music! The music actually played on the party-looper’s phone, so we had to disable it too. This is a common problem with time-looping stealth games, but its especially difficult to fix because the music is so important to the story.
The problem is that the music is so important to the story, that by the time the player reaches the party-loopers house, they’ve already forgotten how to play the music (and thus the game’s story). This is particularly difficult given that the game was released with a free trial in the first place. However, the music is essential to the way in which the player progresses through the game.
So how does a game that has such a focus on music and music video sound? At the very least the game should have a soundtrack. But more often than not it simply doesn’t.